Table of Contents:
Download TF2 Stuff Mod for Minecraft 1.12.2,1.12.1 (Team Fortress 2 Mod)
TF2 Stuff Mod will add a good amount of content, such as weapons, tools, items, new mineral resources, NPC’s, enemies, and Team Fortress 2 bosses.
As for objects, you can use the mythical Sentry and Dispenser, as well as use teleporters and the invisibility cloak. You can also create a good number of weapons, such as shotguns, rifles, pistols, sniper rifles, flamethrowers, grenade launchers, and rocket launchers.
See more:
Better Nether Mod 1.16.5,1.15.2 and 1.12.2
TreeCapitator Mod 1.16.3-1.16.2-1.12.2-1.7.10
Download Easy Villagers Mod for Minecraft 1.16.4/1.16.3
For entities and creatures, the mod adds various Team Fortress 2 NPC’s, such as Pyro, Spy, Engineer, Scout, Demoman, Sniper, Medic and Soldier, among others.
Mobs
Mobs from this mod start appearing after the end of the first night, then, for 15 days, their spawn rate increase. Currently they will not attack mobs on opposite side (unless spawned by egg), but they will attack players.
Heavy:
Health: 15 hearts
He can deal a massive amount of damage with his minigun if you come too close.
Drops:
- 15% chance to drop the shotgun
- 5% chance to drop minigun
Scout:
Health: 7,5 hearts
He will jump over you and try to dodge your attacks
Drops:
- 15% chance to drop the pistol
- 12% chance to drop scattergun
Sniper:
Health: 7,5 hearts
Drops:
- 15% chance to drop SMG
- 5% chance to drop a sniper rifle
Demoman:
Health: 9.25 hearts
Drops:
- 7.5% chance to drop grenade launcher
- 6% chance to drop sticky bomb launcher
Soldier:
Health: 10 hearts
Drops:
- 15% to drop the shotgun
- 5% to drop rocket launcher
Pyro:
Health: 9.25 hearts
Drops:
- 15% chance to drop the shotgun
- 5% chance to drop flame thrower
Medic:
Health: 8.5 hearts
Drops:
- 15% chance to drop syringe gun
- 8% chance to drop medigun
Spy:
- Health: 7.5 hearts
- He can become invisible and stab you from behind
Extra drops:
- Disguise kit
- Sapper
- Invis watch
Engineer:
- Health: 7.5 hearts
- He can build sentries to protect himself
Extra drops:
- Sentry, dispenser, or teleporter box
Buildings:
Building boxes can be crafted from a crafting station or found from dead engineers.
Upgrading buildings requires metal from dispensers or iron bars and is done by smashing your sentry with a wrench.
Sentry:
Applies significant knockback and deals 3.2 hearts damage per second to enemy mobs, or any player that hurts the owner
Dispenser:
Heals 1/1.5/2 hearts per second generates 28/35/42 metal every 10 seconds. Metal can be used to upgrade, repair buildings and tools (Tool enchantments increase metal cost)
Teleporter:
Allows quick travel. One player can build up to 64 teleport exits; the channel is configurable by right-clicking the teleporter.
New ores:
From left – copper, lead and Australia
Copper and lead only generate if there is no other mod that could generate these ores. Copper and lead are crafting ingredients for making bullets. Australia is used as currency in Mann Co. Store and to create australium – quality weapons as well.
Give weapon:
/giveweapon is a command that gives the specified weapon to the player, with additional attributes.
Examples:
- /giveweapon shotgun – gives shotgun to the command sender
- /giveweapon minigun xyz – gives minigun to xyz
- /giveweapon sniperrifle xyz 0:1.75 6:0.5 – gives sniper rifle to xyz, with 75% damage bonus and 50% increased fire speed attributes.
All possible attributes can be located in references
Invisibility watch:
Right-click to activate:
Disguise Kit:
Right-click to disguise as a mob (zombie)
Dual-wielding:
Revolvers, pistols, SMGs, and syratge guns can be placed in offhand slot to increase total attack speed in cost of reduced accuracy and reload speed.
Config:
Many options can be configured in-game, such as destructible terrain, medigun lock target.
Weapons
To fire weapons, you need to hold the left mouse button. The critical hit system is similar to that one from TF2
Currently textured weapons:
Minigun:
Right-click to wind up
Damage:
- close: 10-25 hearts per second (27-54 critical)
- far: 1-4 hearts per second (6-13 critical)
Scattergun:
Damage:
- close: 2-5 hearts per shot (7-9 critical)
- far: 0.5-2 hearts per shot (2-4 critical)
Pistol:
Damage:
- close: 1-2 hearts per shot (2 critical)
- far: 0.5-1 hearts per shot (2 critical)
Shotgun:
Damage:
- close: 2-4.5 hearts per shot (7-9 critical)
- far: 0.5-2 hearts per shot (2-4 critical)
Sniper Rifle:
Damage:
- Uncharged: 2.5 hearts per shot
- Charged: up to 7.5 (22.5 headshots) hearts per shot
SMG:
Damage:
- close: 2-5 hearts per second (12 critical)
- far: 1-2 hearts per second (6-12 critical)
Rocket Launcher:
Damage on direct hit:
- close: 4.5-5.5 hearts per shot (13.5 critical)
- far: 2.25-3.25 hearts per shot (13.5 critical)
Grenade Launcher:
Damage:
- direct hit: 5 hearts (15 critical)
- explode on timer: 2-3.2 hearts (6-9.6 critical)
Flame Thrower:
Right-click to airblast projectiles and mobs.
Damage:
- close: 6-7.2 hearts per second (18-21.6 critical)
- at max range: 4.6 hearts per second (13.8 critical)
Medigun:
Right click to activate ubercharge
Heal:
- 0-10 seconds after receiving damage: 1.2 hearts per second
- 15 seconds after receiving damage: 3.6 hearts per second
Syringe Gun:
Damage:
- close: 5.5-6 hearts per second (15 critical)
- far: 3.5-5 hearts per shot (15 critical)
Revolver:
Damage:
- close: 2-3 hearts per second (6 critical)
- far: 1-1.5 hearts per shot (6 critical)
Wrench:
Holds up to 200 metal, standing near dispensers fills the metal meter.
Damage:
- 3.25 hearts per swing (9.75 critical)
Knife:
Backstab instantly kills unarmored targets.
Damage:
- 2 hearts per swing
- insta-kill (backstab)
Sapper:
Disables and damages enemy buildings.
Flare gun:
Ignites enemies for 6 seconds
Damage:
- 1.5 hearts on hit + 3 hearts afterburn (4.5 hearts on a hit against lit players)
Wrangler:
Takes control of the nearest sentry, doubling fire rate and reducing damage received by 50%.
Frying Pan:
Makes a lot of noise.
Damage:
- 3.25 hearts per swing (9.75 critical)
Bottle:
Damage:
- 3.25 hearts per swing (9.75 critical)
Market Gardener:
When rocket jumping, deals critical damage
Damage:
- 3.25 hearts per swing (9.75 critical)
Axtinguisher:
Crits when the enemy is on fire
Damage:
- 3.25 hearts per swing (9.75 critical)
Bushwacka:
Crits when it should normally mini-crit. -2 hearts when held.
Damage:
- 3.25 hearts per swing (9.75 critical)
Sandman:
The right mouse button launches a ball that can stun opponents. -1.5 hearts when held
Damage:
- 1.75 hearts per swing (5.25 critical)
Eyelander / Headtaker:
Each kill against the enemy grants a head. Heads grant additional health and speed. These weapons have increased the melee range.
Damage:
- 3.25 hearts per swing (9.75 critical)
Chargin’ Targe:
When held in the main hand or offhand, grants 50% fire resistance and 30% explosion resistance. Press right-click to charge. Charging grants mini-crits or crits to a melee weapon depending on the distance.
Crafting Recipes:
In order to craft TF2 weapons and items, you need a special crafting station, which can be done by combining iron block, crafting table, and scrap metal
All recipes are listed in the GUI:
Ammo belt and cosmetic inventory:
By right-clicking a hat, ammo, or ammo belt, a special inventory window appears.
Hats placed in cosmetic slots do not drop on death.
When anything is placed in the inventory, a “W” button will appear at the top of the GUI
How to install:
How to Use Forge to Install Minecraft Mods (Client Side)
How To Install The Fabric Mod Loader After Downloading It
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Author: rafradekk ❘ Rating: 4.51 − 89 votes ❘ 180,719 views