Potion Core 1.12.2/1.11.2: New Potion Effects and Brewing Mechanics

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Do you like the Potion Core mod? Do you wish it had more recipes and brewing mechanics? You might want to try Not Enough Potions! Potion Core is a mod which contains a variety of different potions, with no recipe in sight. All there is, is one creative menu. This means that if you\’re looking for some new Minecraft Potion Recipes or want to learn how to brew your own potions (but don’t know where to start), this might not be the mod for you.

But check out Not Enough Potions, which comes with recipes and new brewing mechanics!

Potion Core

How to install:

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There are quite a few added potion effects, including:


Trueshot – Increases projectile damage (like how strength increases melee damage).

Klutz – Decreases projectile damage (like how weakness decreases melee damage).

Magic Focus – Increases magic damage (like how strength increases melee damage).

Magic Inhibition – Decreases magic damage (like how weakness decreases melee damage).

Recoil – Reflects a portion of damage back to the attacker.

Burst – Makes you explode but doesn’t hurt you (only your enemies), and doesn’t do block damage.

Explosion – Explodes you.

Combustion – Sets you on fire.

Lightning – Strikes you with lightning.

Launch – Shoots you up into the air.


Vulnerability – Increases all damage to you (like how resistance decreases all damage to you).

Broken Armor – Decreases your armor

Iron Skin – Increases your armor

Diamond Skin – Increases your armor toughness

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Magic Shielding – Protects you from magic damage (which is normally unblockable)

Solid Core – Gives you knockback resistance.

Revival – If you die with this effect on, you will revive with 2 hearts per level.


Slowfall – Slows your fall and prevents some fall damage at level 1, and all fall damage at level 2.

Step Up – Increases your step height so you can step up a full block.

Reach – Increases your reach distance.

Climbing – Lets you climb walls like spiders.

Corrosion – Damages your armor and held item (except for gold items/armor).

Repairing – Repairs your armor and held item.

Flight – Lets you fly like in creative mode.

Random Teleport – Teleports you to a nearby location.

Surface Teleport – Teleports you to the top surface block.

Spawn Teleport – Teleports you to your spawn point if you stand still with it for 10 seconds.

Love – Causes breedable entities to breed with eachother.

Antidote – Prevents you from taking poison damage.

Purity – Prevents you from taking wither damage.


Drowning – Makes you only breath underwater.

Weight – Negative jump boost; makes it so you can’t jump up a full block.

Disorganization – Shuffles your inventory

Perplexity – Reverses your controls so forwards is backwards, sneak is jump, etc.

Extension – Prevents one other potion on you from ticking down per level. Essentially doubles the length of another potion on you.

Chance – Gives you one random potion effect (could be good or bad).

Bless – Gives you one random good potion effect.

Curse – Gives you one random bad potion effect.

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Cure – Clears all bad potion effects from you.

Dispel – Clears all good potion effects from you.

Inversion – Inverts all potion effects on you (like regeneration -> wither, strength -> weakness, etc.).

Potion Sickness – Disabled by default. Has a low chance of giving you a random bad potion effect.

It also changes the way a few vanilla potions work:

Blindness – Now the fog comes closer per level (making you more blind), and it also affects mobs, so they won’t attack you unless you are close to them.

Jump Boost – You can control how high you jump by holding down the space bar, so you can jump up one block instead of shooting into the air.

There are also a few new attributes (that can be applied to armor and tools as well):

Projectile Damage

  • Attribute Name: potioncore.projectileDamage
  • Default: 1
  • Range: 0 – 2048
  • What it does: Represents your projectile damage from bows, thrown items, etc. Used by the archery and klutz potions.

Magic Damage:

  • Attribute Name: potioncore.magicDamage
  • Default: 1
  • Range: 0 – 2048
  • What it does: Represents your magic damage, which in vanilla minecraft is only from throwing harming/healing potions. Used by the magic focus and magic inhibition potions.

Jump Height:

  • Attribute Name: potioncore.jumpHeight
  • Default: 1
  • Range: 0 – 2048
  • What it does: Represents the height you can jump. Used by the weight and vanilla jump boost potions.

Dig Speed:

  • Attribute Name: potioncore.digSpeed
  • Default: 1
  • Range: 8.1E-4 – 2048
  • What it does: Represents your dig speed. Used by the vanilla haste potion (mining fatigue doesn’t use it, since it’s effects aren’t linear).

Reach: Removed in 1.12 onwards! Use forge’s generic.reachDistance instead!

  • Attribute Name: potioncore.reach
  • Default: 4.5
  • Range: 0 – 2048
  • What it does: Represents your reach in blocks. Used by the reach potion.
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Step Height:

  • Attribute Name: potioncore.stepHeight
  • Default: 0.6
  • Range: 0 – 256
  • What it does: Represents how high you can step. Used by the step up potion.

Damage Resistance:

  • Attribute Name: potioncore.damageResistance
  • Default: 1
  • Range: -2048 – 2
  • What it does: Represents your damage resistance, where 1 is normal, 2 is 100% resistance, and values below 1 decrease your resistance. Used by the vulnerability and vanilla resistance potions.

Magic Shielding:

  • Attribute Name: potioncore.magicShielding
  • Default: 0
  • Range: 0 – 20
  • What it does: Represents your magic ‘armor’, which protects you from magic damage (since magic damage penetrates normal armor). Used by the magic shield potion.

If you want to use this mod in one of your mods, you can load it as a library by:

  • Going into the Files on website, and clicking on the file name you want to download it for
  • Scrolling down to the related files on the bottom.
  • Download both the deobf and sources files.
  • In your forge dev environment, create a libs folder.
  • Drag both files into the libs folder.
  • If you are using eclipse, go to the libs folder, right click on the deobf file, and click Build Path -> Add to Build Path
  • It should now be loaded at the bottom of Referenced Libraries.
  • Try to open a class, click Add Source, and point it to the sources file.
  • It should now be loaded as a library.

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